Evil Genius
pacific rim: Introducing Comet Hyperion
Updated: Dec 24, 2022
Comet Hyperion

Bulk. 12 (max 6 + all pilots’ proficiency bonuses)
Neural Load. 3
Chassis. Heavy Jaeger
Energy Core. Energy Cell
Speed. 3 spaces
Defense. 16
Armor. AV 4
Weapons.
Thrust Kicker (integrated into right foot; 3 NL; 2 Bulk) 2d12 bludgeoning, PV 2, Melee
Anti-Kaiju Missile Launcher (non-mounted; 3 NL; 4 Bulk) 4d12 explosive, PV 4, range 8/16, radius 2, 2 uses
Y-11 Revolution Cannons (mounted on arms; 3 NL; 2 Bulk) 2d6 ballistic, PV 3, range 8/16, Light, Loud, Paired
Gear.
Gravity Sling (1 NL; 1 Bulk)
You can pick up and throw improvised weapons with your gravity sling. When you do, you can pick up those weapons from up to 4 spaces away, it takes no action to pick them up, and their thrown range is doubled.
You can also topple buildings or other massive objects onto enemies, allowing you to make attacks with “Object” improvised weapons at a range of up to 8 spaces. This destroys the object, even if it is an “unbreakable” object.
X-211 Light Carbon Body Work (integrated into full body; 3 NL; 2 Bulk)
Your Defense is increased by 1. (Included above)
Foot Spikes (1 NL; 1 Bulk)
You have advantage on saving throws against being forcibly moved or knocked Prone.
Awkward. A heavy jaeger has disadvantage on Dexterity ability checks and Dexterity saving throws.
Bulky. A heavy jaeger cannot dive for cover.
Catalyst Enhancements. During Rainbow Serpent turn, the pilots of a Catalyst-enhanced jaeger can choose to activate a Catalyst benefit, gaining one of the following benefits:
Ionic Antiballistic Shields. The jaeger has special shields that can be activated to block attacks. Once before the jaeger’s next turn, when an attack its it, it can gain a +5 bonus to its Defense against that attack, potentially turning the hit into a miss.
Ionic Reinforced Musculature. The jaeger’s movement speed is increased by 2 spaces until the start of its next turn.
Momentum. When a heavy jaeger takes the Dash action, it must move in a straight line.